Just saw this on Topgear.com
GT creator Kazunori Yamauchi:
"Prologue is the halfway point of what we want to do with the game," says Kazunori. "The other half is our homework from now on."
That homework includes something that GT fans have demanded for, well, ages: damage. As in smashing, crumpling bits of car.
In previous GT instalments, manufacturers have put the kibosh on in-game damage to their cars - bad publicity, apparently - but in the full GT5 you'll be able to dent and mangle the cars to your heart's content. I ask Kazunori if it's a sign of the increasing power that the GT franchise wields.
"Manufacturers are now coming to us, asking us to add their cars to the game, so we're seeing less resistance to in-game damage from the manufacturers," he answers diplomatically. He hesitates. "I'm still not sure they'll be too keen on seeing their cars roll over, though."